PvP Guide by Caineghis
Hey everyone,
In this guide I'll be going over what bonuses have which effect, what bonuses are the most efficient, what buffs you want to be using and what gear you want to be using in what situation. This guide is not on what level equipment you have but on the bonuses you should be getting on your items. (I don't have much experience on other classes such as lycans or shamans so please fill me in if I mess something up)
Bonuses in General
I'm going to do this piece by piece so it's more comfortable to read. I'm only listing bonuses beneficial to PvP. I'm highlighting the Core Bonuses which are absolutely needed in order to do well.
Weapons: Half Human, Crit, Pierce, Casting Speed, Vit/Str/Int/Dex, Chance To Poison Target, stat bonuses differ per class, I will be listing them below.
Armors: HP, Sword Defense, Dagger Defense, Two Handed Defense, Arrow Resistance , Fan Defense, Casting speed, Bell Defense, Claw Defense
Rings: Same as Weapons.
Shields: Defense Against Blackouts, Half Human, Chance To Block a Close Combat Attack, Vit/Str/Int/Dex
Helmets: Half Human, Magic Resistance, HP Regeneration, Chance to Avoid Arrows (not listing elemental Resistances as they too are bugged)
Shoes: HP, Crit Chance, Chance to Avoid Arrows, Sword Defense, Dagger Defense, Two Handed Defense, Arrow Resistance, Fan Defense, Bell Defense, Claw Defense
Earrings: Half Human, Poison Resistance, Sword Defense, Dagger Defense, Two Handed Defense, Arrow Resistance, Fan Defense, Bell Defense, Claw Defense
Bracelets: HP, Half Human, Magic Resistance, Pierce (Again not listing elemental resistances)
Necklaces: HP, Crit Chance, Pierce Chance, Sword Defense, Dagger Defense, Two Handed Defense, Arrow Resistance, Fan Defense, Bell Defense, Claw Defense
Belts: Use the level 103 class defense belts.
The bonuses that I didn't highlight are not useless just less efficient, however against certain classes you might want to make a different set with the not highlighted resistances such as Shamans & Fans.
What bonus gives which effect?
Half Human: makes you do more damage to players.
Critical/Pierce Chance: Gives you a higher percent chance to land critical or piercing hits.
Casting Speed: Decreases the cooldown of your skills.
Vit/Str/Int/Dex: Gives you more of the selected Status.
HP: Gives you more health obviously.
Sword/Dagger/Two Handed/Fan/Bell/Arrow/Claw Defense: This makes the user with either of previously mentioned weapons do less damage to you.
Magic Resistance: Makes certain skills do less damage, for example this is very useful against shamans and suras but it's pretty much useless against warriors and ninjas.
Chance to Block a Close Combat Attack: The higher this stat the more enemies miss their basic attacks.
Chance to Avoid Arrows: Same thing as block but with arrows.
HP Regeneration: Increases your base HP regeneration, so this does nothing for your potions.
Chance To Poison Target: Causes a debuff that makes your enemy or you lose health over time.
Poison Resistance: Decreases the damage over time (DoT) from ninjas their poison. Or any other class that has chance of poisoning.
How much of each bonus should I get?
Half Human: You need a 10% of this on everything. This is the most important bonus in PvPing.
Critical Chance: 10% you want to do as much damage as possible
Pierce Chance: 5/10% Pierce isn't really as useful as crit since it does not effect your skills.
Casting Speed: Either 10 or 20 is fine, this is not a core bonus.
Vit/Str/Int/Dex: 12 would be ideal but if you only get 8 while the rest is good it's fine too.
HP: 2k if you're not prestige 1.5k/2k doesn't really matter if you're prestige, especially at P5.
Sword/Dagger/Two Handed/Fan/Bell/Arrow/Claw Defense: I would say at least 2 bonuses with 15%
Magic Resistance: 15% no matter what
Chance to Block a Close Combat Attack: 10 or 15 is both fine.
Chance to Avoid Arrows: Skip this bonus unless you're going for boots against archers in that case 10 or 15.
HP Regeneration: 20-30 is fine
Chance to Poison Target: Any percentage works.
Poison Resistance: ^
Classes Stats & Weapons
I'm going to be doing this class by class so you don't have to read the whole thing if you don't want to.
WARRIOR
Warriors in my opinion are most fun to play , whether you pick Body or Mental is fully up to you however for PvP I prefer mental, but I will be going over both.
Body:
Pros: Very fast attacking speed & movement speed, High Damage, Stun.
Cons: Absolutely Trash when disspelled , slow/inaccurate skill animations, Berserk Lowers your defence, Relatively Low skill damage.
Stats & 6/7 Bonuses:
Str is your core stat, both Dex & Vit can work as well.
Weapons:
As a body warrior you want to be using Swords, ignore two handed weapons as they take away your element of speed.
Mental:
Pros: High Skill damage, high defences, stun, No knockdowns.
Cons: Very Slow.
Weapons:
In duels you want to use Swords as they have Higher DPS, However in group PvP Two Handers might be a better choice since enemies will have less resistance against you.
Stats & 6/7 Bonuses:
Str is your Core stat, Dex is your secondary since your skills scale partiually with Dex.
SURA
Suras are arguably the best class in the game especially Weapon Suras.
Weapon Sura:
Pros: Only class with Disspell, A piercing skill, Damage reduction, reflection, life steal, 3 buffs
Cons: Only 3 damaging skills of which one has a very very slow/bad animation (disspell)
Weapons:
You want to be using the physical damage swords E.G. Runes/Sirius
Stats & 6/7 Bonuses:
Int is your core stat as it enhances your buffs, skill damage. Str or Dex as a secondary.
BM Sura:
Pros: Very high skill resistance and damage, high DPS due to flame ghost, slow, crazy powerful orb skill.
Cons: Weak to basic attacks & pierce, slow animations .
Weapons:
Use the Magic Damage Swords E.G. Ghost Tooth Blade, Dragon Tooth Blade
Stats & 6/7 Bonuses:
Int is your everything, Dex or vit as a secondary for more survival.
NINJA
Assassination Ninja:
Pros: Extremely Fast, Short animations, good combos, stealth, Poison
Cons: very close range, usually squishiest class
Weapon:
Daggers, do not even think about going sword.
Stats & 6/7 Bonuses:
Dex is your primary stat, str second
Archery Ninjas:
Pros: Good kiting ability, powerful skills, poison, stun, long range
Cons: Very bad at getting out of knockdown combos, the further away the less damage the skill does
Weapons:
Bow & Arrow only
Stats & 6/7 Bonuses
Dex primary , vit/str secondary, not sure on archer scalings
SHAMAN
Dragon Shamans:
Pros: 100% crit rate at least, very good buffs, burning, quick cooldowns
Cons: Low damage, slow basic attacks, disspell makes you useless
Weapons:
Use fans, bells have buggy basic attacks and lower damage
Stats & 6/7 Bonuses:
Int primary, Vit or dex secondary
Lightning Shamans:
Pros: Good kiting ability, very fast movement speed, heal, loads of stuns
Cons: Low damage, slow basic attacks, not really usefull buffs
Weapons:
Use fans not bells same reason.
Stats & 6/7 Bonuses:
Same.
LYCAN
Pros: Very high damage, good mobility, good skill chaining
Cons: Very inaccurate skills, slow basic attacks
Weapons:
Claws obviously
Stats & 6/7 Bonuses:
Int & Dex
Jesus Christ that was a long one, if you have anything to add/edit/object leave a reply.
Regards,
Caineghis